![]() ![]() That may be a behavior in 1.05, I was working with the physics of 1.1.3. Built a folding E-2 specifically because I need more carrier based ships now I was grinning from ear to ear last night messing with the carrier. This is really making me want to do a carrier ops video of sorts. (1.13 btw)Įdited Septemby did an outstanding job on everything! Working ordinance lifts and all. Checked to see if I could replicate this and with 4 screws and 4 rudders at full power, as soon as I tried to steer the ship jumped violently, blew up everything attached to the hull, and launched itself 16000 meters into the air, and landed 80 some KM away. I have a 4 screw carrier using this and haven't seen this behavior.Įdit: Just realized I wasn't using the rudders. Not even reversing opposing sides of thrust. I wound up strutting the screws to the hull and using B9 Proc wing for rudders. Edited Septemby did an outstanding job on everything! Working ordinance lifts and all. Again.īut do the screws pull away from the bottom of the carrier on 1.1.3 when fully engaged? And do the rudders suddenly make the ship jump several meters to one side and them promptly tear everything appart just goin in a straight line? I built a 4 screw 4 rudder (rudders slightly behind and to the sides of screws) setup mirroring the CVN type configuration in real life. ![]() Once ALG is updated I'll probably succum to the dark side and begine rebuilding. I am currently using this in 1.0.5 (with the proper FS installed) as everything I have is currently built for it. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.Įdited Octoby did an outstanding job on everything! Working ordinance lifts and all. RoverDude: for Community Resource Pack (Also packaged with C.V.X.) Snjo and RoverDude: for FireSpitter (*.dll Packaged with C.V.X.) ![]() ![]() Fixed phantom forces with rudder, but is as useful to steer a carrier as a fly swatter. KSP 1.2 has better floating point so no more boat bounce Adjusted Buoyancy, hull rests at waterline. Adjusted screws (still not perfect, still goes too fast for a carrier, 40m/s, but hey this is a game.) Model recompiled as a second attempt to fix the Light Dim Bug. Models and Dependencies updated to KSP 1.2 Added Support for Aircraft Carrier Accessories (Nimitz Catapult and Toy Box Catapult Version 0.13: 1.3 Compatibility and Fixes The new current problem is the stock joint system, where even rigid attachment will allow parts to separate, KSP's attachment nodes weren't designed for such heavy masses. I recommend using the cheats for both inserting into the water and operation until Kerbal Joint Reinforcement is updated.Ĭhange Log: Version 0.13.1: 1.3.1 Compatibility The release of KSP ver 1.2 fixes this so there is nor more the need for either use FAR or AirPark but both are excellent mods, try them anyway. The big glaring bug this mod has is the Boat Kraken in 1.1.3, this is where the vessel is flung into the atmosphere, caused by a floating point error. The following is for keeping the massive vessel together.
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